22 March 2011

knockingdowndeathsdoor: (keep a firm grip on it)
☇ meeting Bekku (Ch. 1) (Significant Neutral) [Game 20]

What happens
Here up to page 9

Banjou poses as a fish merchant to stop a prediction. He has an "accident" in which his entire stock is lost in the middle of an intersection and proceeds to take his sweet time picking up the catch of the day. Bekku stops to help him out, and he continually tells her to just move along. However, she's stubborn and keeps helping, prompting Banjou to tell her that she'll die if she doesn't move. Then a billboard falls and Banjou moves them out of the way. The day has been saved and Banjou leaves with what's left of his stock, giving a tuna to Bekku, saying that winter amberjack is good for sashimi.

What does this mean
I KEEP ON GETTING WEIRDER

So Banjou pretty much figures that this memory comes before his last Bekku memory. He didn't know her, and just wanted to get out of the way of a falling sign. And to make the matter even weirder, he knew that the sign was going to fall. He doesn't remember how, but he just knew. This kinda bugs him a bit, because aside from the accidents and stalking, Banjou thought he was kinda normal. ish. AND NOW THIS. come on now 8|

Also this memory increases his willingness to help out everyone. Plus knowledge that Winter Amberjack is good for sashimi.
Because I could not stop for Death,
He kindly stopped for me;
The carriage held but just ourselves
And Immortality.

We slowly drove, he knew no haste,
And I had put away
My labor, and my leisure too,
For his civility.

March 2020

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